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Math for Game Developers - Bullet Collision (Vector/AABB Intersection)
Math for Game Developers - Bullet Collision Part 3 (Line/Plane Intersection)
Math for Game Developers - Character Movement 8 (Matrices)
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Last Updated: October 3, 2026
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Summary
Our box-line intersection algorithm needs to be wherein we develop an inverse matrix that will take us from global back to local Bonus video! Using dot product to do some projections so we can implement We take a break from character movement this week and look at firing a We need to get our laser weapon to intersect with the floor, so we do a line plane intersection to simulate that. We use a trick ... Use basis vectors to create a matrix that rotates the player's character (which is a box.) Woo! Find the source code here: ...
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