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Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review
Java 2-05 Yahtzee: State Machine
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 16.0 Yahtzee - Reset Game
Java 2-03 Yahtzee: Hold Array
Java 2 - 08.0 Yahtzee - Game Model Creation (New)
2022-05-23 Java 2 - Yahtzee Dice Animation - Part 2
Java 2 - 17.0 Yahtzee - Factoring Upper Scores
Java 2 - 18.0 Yahtzee - Chance and Full House
Java Toggle Button or Switch Button Tutorials
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Last Updated: September 16, 2026
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Summary
Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. The final UI control arrays are completed using the new control names specified in previous videos. Controlling the number of times the player of the game can roll the dice. Congratulations! You made it to the final video in the Finish the Dice rolling functionality in the We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... We add more features to the reset game state so that the player can hit the reset Next, we create a new Game Model class that will allow us to separate our game processing code from out user interface (UI) ... For now we'll not make it constant and what is that unit well we are a die right we're inside of a we are inside of a uh We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... Join this channel to get access to perks: youtube.com/channel/UC3cLDYOLT-Ck4iXmfvWs0Tg/join Source Code: ...