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Last Updated: September 16, 2026
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Summary
In this video, we implement darkness and I begin to implement the next cornerstone of the engine. Font Generator ... In this video, we add a lantern so we can equip/unequip it and change the Inspired by we wanted our latest video to be about the power of shaders and how we can use them in GameMaker ... Umblight: store.steampowered.com/app/3151840?utm_source=devlog2 In this video I'll show how I made ... Using Normal Maps is underrated with The lightMap that I use is static. It is rendered one time when the map loads and is never touched again. I don't keep redrawing ... In this tutorial we will build a torch prop and use it to decorate a boss room with other 1-The objects have their "obstacle volume" calculated during the loading of the currently accessed map and drawn to a " Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ... In this video we will scale our buffered images before the