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GFA Basic Part 29: Screen buffering for flicker free animations
GFA Basic part 34: Pre-shifting for full-screen movement
Atari ST Nostalgia - GFA BASIC Part 3: Conditional code execution
GFA Basic Part 30: Understanding direct memory operations
GFA Basic part 36a: The theory behind pre-shifted sprites
Atari ST Nostalgia - GFA BASIC - Part 4: Getting and processing user input
GFA Basic part 31: Use BMOVE to manipulate memory and graphics
USFC 3: Battleborn (Alliance Part 2 of 3) - Remastered Trailer
Atari ST Nostalgia - GFA Basic part 27: Moving graphics with built-in commands
GFA Basic part 36b: Using pre-shifted sprites in our sprite routine
Arma 3 - 33 Things About Arma 3 Trailer
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Last Updated: September 16, 2026
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Summary
Original routine written by T.A.King. From the Sprite Works Red and Black have finally met and are ready to fight for their ideals and personal gain Mb for not releasing the entire project this ... Welcome to 33 Things About Arma